How to mach kinect skeleton with 3d model skeleton??

first post: mrjm wrote: hi first of all sorry for my terrible english. im developing a kin...

latest post: Neith wrote: I too am looking for something like this. trying to create a Kinec...

XNAnimation and Reach profile

first post: Arkensis wrote: I have recently noticed that my game was on HiDef Profile, and that...

XNAnimation with non skinned model

first post: rc183 wrote: Hi,I have a little question. It's possible to use XNAnimation to lo...

running in VS2010

first post: wupojung wrote: sorry ... i download your source code (0.7.0.0.bate3) unzip ...

latest post: berciktoja wrote: Go to Source Code then to Patches and then download 1st :)if I have...

Animations in XML (XNA 4.0)

first post: berciktoja wrote: I have a problem with animations. I import my Model and create a XM...

Maya Export? or XNA error

first post: berciktoja wrote: what should I do to export an animation from maya??because now as I...

latest post: berciktoja wrote: ok i export fbx 2010 but now i get error: Mesh pCube1 has a geometr...

The Spider Animation??

first post: stan911nfs wrote: Hey Guys, I downloaded the XNAnimation Library and was going throu...

latest post: stan911nfs wrote: Look at this, in this way. How would you call a element from an ar...

xna 4.0

first post: Amgad wrote: hi i am sry if i am a nag or anything xDbut i was working on gradua...

latest post: Firefly09 wrote: Try clicking, source code, then patches, and there is a working 4.0...

How to set SkinnedModelProcessor attributes Runtime - Compile Source

first post: Morral wrote: Hi, first of all I want to congratulate you for your effort on maki...

latest post: DestroyerTZ wrote: Heyo,I just wandered into this error myself. Anyone know of a way ...

Error loading pipeline assembly

first post: rm2000 wrote: Hi: I was sucessfully using XNAnimation on VS2008 / 3.1 and have tr...

latest post: Firefly09 wrote: This library already contains both keyframe blending and cross fadi...