can the number of bones be increased?

Apr 2, 2011 at 1:20 AM
Edited Apr 2, 2011 at 2:11 AM

The number of bones is set to 80. Any chance that number could be increased? up to 160 or so?

Could something like this be done here, too? 

"- Works on models with any number of bones (if a mesh has too many bones for the shader, splits the mesh up into multiple meshes). "

 

This was done for AnimationComponent, but that one will not work with FBX files, in 4.0.