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Skeleton not found error message

Jul 25, 2008 at 3:22 AM
Hi again,

I'm getting the following error message -

Content\Models\startBox.x : error : Input model does not contain a skeleton.

When the content manager is building content.

I'm using the Kw Xport exporter. It works fine when I export from max file with just one skinned mesh. However, if I have a max file with multiple meshes and I just want to export the skinned mesh, I get this error.

Any ideas?



Jul 25, 2008 at 11:57 PM
Hi. You only get this error message if the model does not has a skeleton. Probably when you ask the exporter to export just a skinned mesh it is exporting just the mesh but not its bones. Also, if your mesh are not attached to the skeleton (using modifier skin for example), the exporter should export only the mesh without the bones.