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How to mach kinect skeleton with 3d model skeleton??

May 21, 2012 at 5:59 AM


first of all sorry for my terrible english.

im developing a kinect virtual dressing room like these: and

im doing this with VS2010 and XNA4.0 and my kinect

what i have done is: captured the depth,RGB,Skeleton From Kinect and mach them together.
i load the dress 3d model(.fbx) but i cant adapt the dress to the user Body Based On User Skeleton.

how can i use your XNA Animation Library to do this?

please help.


Sep 21, 2012 at 11:23 PM

I too am looking for something like this.  trying to create a KinectAvatar class to allow user to "wear" a rigged model.