Blender xfb Animation export problems

Oct 22, 2008 at 11:31 AM
Edited Oct 22, 2008 at 12:04 PM

I have made a simple model with blender and built up an armature with some bones, weight painted everything correct and made a small animation. After that I exported the Mesh and the armature to an fxb File (with the default exporter of blender) and loaded it with the XNAnimation Library. The Object is loaded and displayed, but the animation looks weird. it looks like as if the coordinates of the bones got mixed up. For example I made an arm, waving up and down, but in XNA it goes in another direction....

My Test XNA Program seems to be ok, because the given Sample fxb Files from XNAnimation work correct, only my blender exported animations don't work correctly.

I should have mentioned, that I use XNA 2.0 and Blender 2.48

Can anyone help me please!
Oct 22, 2008 at 12:28 PM
Ok, got it, you need a special fbx exporter for XNA:

Works great now!