XNA 3.0 FBX Issues

Jan 27, 2009 at 9:43 PM
I'm in the position whereby my models work fine on XNA 2.0, but the animations corrupt in XNA 3.0. Has anyone else found this? (and found a workaround?) My hopes are pinned on Milkshape 1.8.5 right now, but I'd love to know if people have found a way to do it. Using the Autodesk FBX Converter doesn't seem to make any difference. *sigh*
Jan 28, 2009 at 10:07 AM
Here at the University I can use MotionBuilder7.5, which works perfect with XNAnimation and XNA3.0. You have to be sure that you get rid of all the "meta stuff" like characters and control rigs, so that the fbx file only contains mesh, skeleton and animation data.
I also save it in the FBX  binary format (had problems with ASCII).