load *.xsi model

Sep 30, 2009 at 9:56 PM


When I try to use the *.xsi format by using the publish models feature of XSI mod tool (7.5) no animation clips (actions) are extracted by the XNAnimation content processor.

There are currently two actions (waiting, walking) created in for my skinned model within XSI mod tool.

The skinned model is only rendered in it's rest position with no animation at all.

If I use the FBX exporter in XSI only the current (one) action is exported (and renamed as "Take 001" ^^). I know that there is a workaround for using the FBX export with multiple actions by exporting each action as separate files and then "hacking" one of the FBX textfiles.

But this is not a very efficient way of handling multiple action in multiple skinned models for a game ...


So does the XNAnimation content exporter actually work with the *.xsi format of the XSI mod tool and how?

Maybe someone can help me out with this problem or give me a hint in the right direction.