<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>XNAnimation Library</title><link>http://xnanimation.codeplex.com/project/feeds/rss</link><description>XNAnimation is a skeletal animation library for XNA. This library allows developers to easly manipulate, playback, interpolate and blend animations.</description><item><title>Source code checked in, #80132</title><link>http://xnanimation.codeplex.com/SourceControl/changeset/changes/80132</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:49:39 GMT</pubDate><guid isPermaLink="false">Source code checked in, #80132 20121001094939P</guid></item><item><title>Source code checked in, #80131</title><link>http://xnanimation.codeplex.com/SourceControl/changeset/changes/80131</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:43:10 GMT</pubDate><guid isPermaLink="false">Source code checked in, #80131 20121001094310P</guid></item><item><title>New Post: How to mach kinect skeleton with 3d model skeleton??</title><link>http://xnanimation.codeplex.com/discussions/356495</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I too am looking for something like this.&amp;nbsp; trying to create a KinectAvatar class to allow user to "wear" a rigged model.&lt;/p&gt;&lt;/div&gt;</description><author>Neith</author><pubDate>Fri, 21 Sep 2012 22:23:31 GMT</pubDate><guid isPermaLink="false">New Post: How to mach kinect skeleton with 3d model skeleton?? 20120921102331P</guid></item><item><title>New Post: How to mach kinect skeleton with 3d model skeleton??</title><link>http://xnanimation.codeplex.com/discussions/356495</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;hi&lt;/p&gt;
&lt;p&gt;first of all sorry for my terrible english.&lt;/p&gt;
&lt;p&gt;im developing a kinect virtual dressing room like these:&amp;nbsp; www.fitnect.com and&amp;nbsp; http://vimeo.com/25933286&lt;/p&gt;
&lt;p&gt;im doing this with VS2010 and XNA4.0 and my kinect&lt;/p&gt;
&lt;p&gt;what i have done is: captured the depth,RGB,Skeleton From Kinect and mach them together.&lt;br&gt;
i load the dress 3d model(.fbx) but i cant adapt the dress to the user Body Based On User Skeleton.&lt;/p&gt;
&lt;p&gt;how can i use your XNA Animation Library to do this?&lt;/p&gt;
&lt;p&gt;please help.&lt;/p&gt;
&lt;p&gt;thanks&lt;/p&gt;
&lt;/div&gt;</description><author>mrjm</author><pubDate>Mon, 21 May 2012 04:59:20 GMT</pubDate><guid isPermaLink="false">New Post: How to mach kinect skeleton with 3d model skeleton?? 20120521045920A</guid></item><item><title>New Post: XNAnimation and Reach profile</title><link>http://xnanimation.codeplex.com/discussions/319060</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I have recently noticed that my game was on HiDef Profile, and that it was bad for compatibility on PC. I decided to switch to Reach profile, which caused animated model loading to stop working.&lt;/p&gt;
&lt;p&gt;I get this error when loading a model :&lt;/p&gt;
&lt;p&gt;Content.Load&amp;lt;SkinnedModel&amp;gt;(&amp;quot;Models/Characters/Player/cha_Hero_Model&amp;quot;);&lt;/p&gt;
&lt;p&gt;Error loading &amp;quot;Models\Characters\Player\cha_Hero_Model&amp;quot;. File contains Microsoft.Xna.Framework.Graphics.SkinnedEffect but trying to load as XNAnimation.Effects.SkinnedModelBasicEffect.&lt;/p&gt;
&lt;p&gt;If I switch back to HiDef, it works. Any help would be appreciated.&lt;/p&gt;
&lt;/div&gt;</description><author>Arkensis</author><pubDate>Thu, 16 Feb 2012 20:43:24 GMT</pubDate><guid isPermaLink="false">New Post: XNAnimation and Reach profile 20120216084324P</guid></item><item><title>New Post: XNAnimation with non skinned model</title><link>http://xnanimation.codeplex.com/discussions/286337</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I have a little question. It's possible to use XNAnimation&amp;nbsp;to load a non skinned model ?&lt;/p&gt;
&lt;p&gt;I have tried this&amp;nbsp;a few months&amp;nbsp;ago but i had errors from the content processor.&lt;/p&gt;
&lt;p&gt;Thank you in advance for your answers.&lt;/p&gt;
&lt;/div&gt;</description><author>rc183</author><pubDate>Mon, 16 Jan 2012 21:17:49 GMT</pubDate><guid isPermaLink="false">New Post: XNAnimation with non skinned model 20120116091749P</guid></item><item><title>New Post: running in VS2010</title><link>http://xnanimation.codeplex.com/discussions/281699</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Go to Source Code then to &lt;span id="PatchesListLabel" class="Selected"&gt;Patches&lt;/span&gt;&amp;nbsp;and then download 1st :)&lt;/p&gt;
&lt;p&gt;if I have some other problems mayby I can help you ;]&lt;/p&gt;
&lt;p&gt;If you some how split 1 big animation to smaler in XML please tell me how :)&lt;/p&gt;&lt;/div&gt;</description><author>berciktoja</author><pubDate>Tue, 06 Dec 2011 09:49:08 GMT</pubDate><guid isPermaLink="false">New Post: running in VS2010 20111206094908A</guid></item><item><title>New Post: running in VS2010</title><link>http://xnanimation.codeplex.com/discussions/281699</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;sorry ...&amp;nbsp; i&amp;nbsp; download&amp;nbsp; your&amp;nbsp; source&amp;nbsp; code&amp;nbsp; (0.7.0.0.bate3)&lt;br&gt;
unzip ....&lt;/p&gt;
&lt;p&gt;run&amp;nbsp; [XNAnimation Samples]&amp;nbsp;&lt;/p&gt;
&lt;p&gt;but, my program is&amp;nbsp; VS2010, so , system talk me&amp;nbsp; &lt;span id="result_box" lang="en"&gt;
&lt;span&gt;upgrade&lt;/span&gt;&lt;/span&gt;&lt;span id="result_box" lang="en"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt; the project .... I do it ~&lt;/p&gt;
&lt;p&gt;then,&lt;/p&gt;
&lt;p&gt;8 error&amp;nbsp; here :&lt;/p&gt;
&lt;p&gt;such as :&amp;nbsp; 錯誤&amp;nbsp;&amp;nbsp;&amp;nbsp; 1&amp;nbsp;&amp;nbsp;&amp;nbsp; 最符合的多載方法 'XNAnimation.Controllers.AnimationController.Update(System.TimeSpan, Microsoft.Xna.Framework.Matrix)' 有一些無效的引數&amp;nbsp;&amp;nbsp;&amp;nbsp; C:\Users\wupojung\Desktop\Animation\XNAnimation\XNAnimation
 Samples\AnimationControllerSample1\XNAnimationSample.cs&amp;nbsp;&amp;nbsp;&amp;nbsp; 95&lt;/p&gt;
&lt;p&gt;etc....&lt;/p&gt;
&lt;p&gt;so... can you upgrade new [XNAnimation Samples] for XNA 4.0 ??&amp;nbsp;&lt;/p&gt;
&lt;p&gt;or&amp;nbsp; i miss some setting ??&amp;nbsp; help ~~&lt;/p&gt;
&lt;p&gt;sorry , again , for my poor english&lt;/p&gt;
&lt;/div&gt;</description><author>wupojung</author><pubDate>Sat, 03 Dec 2011 17:02:43 GMT</pubDate><guid isPermaLink="false">New Post: running in VS2010 20111203050243P</guid></item><item><title>New Post: Animations in XML (XNA 4.0)</title><link>http://xnanimation.codeplex.com/discussions/280576</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I have a problem with animations. I import my Model and create a XML file with animations (I use Sample Project)&amp;nbsp;all things is like in Dwarf and stil I have only Take001. Does someone know why ??&lt;/p&gt;
&lt;/div&gt;</description><author>berciktoja</author><pubDate>Wed, 23 Nov 2011 14:20:53 GMT</pubDate><guid isPermaLink="false">New Post: Animations in XML (XNA 4.0) 20111123022053P</guid></item><item><title>New Post: Maya Export? or XNA error </title><link>http://xnanimation.codeplex.com/discussions/278701</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;ok i export fbx 2010&amp;nbsp;&lt;/p&gt;
&lt;p&gt;but now i get&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;error:&amp;nbsp;&lt;/span&gt;Mesh pCube1 has a geometry that does not have a skinning blend weights channel.&lt;span&gt; &lt;/span&gt;C:\Users\Robert\Downloads\XNAnimation_0.7.0.0_BETA3\XNAnimation Samples\Samples Content\Content\Models\test.fbx&lt;span&gt; &lt;/span&gt;Samples Content&lt;/p&gt;&lt;/div&gt;</description><author>berciktoja</author><pubDate>Tue, 08 Nov 2011 20:24:32 GMT</pubDate><guid isPermaLink="false">New Post: Maya Export? or XNA error  20111108082432P</guid></item><item><title>New Post: Maya Export? or XNA error </title><link>http://xnanimation.codeplex.com/discussions/278701</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;&lt;span&gt;what&amp;nbsp;&lt;/span&gt;&lt;span&gt;should I&amp;nbsp;&lt;/span&gt;&lt;span&gt;do t&lt;/span&gt;&lt;span&gt;o&lt;/span&gt;&amp;nbsp;&lt;span&gt;export an animation&lt;/span&gt;&amp;nbsp;&lt;span&gt;from&lt;/span&gt;&amp;nbsp;&lt;span&gt;maya??&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;because&amp;nbsp;&lt;/span&gt;&lt;span&gt;now&amp;nbsp;&lt;/span&gt;&lt;span&gt;as I&amp;nbsp;&lt;/span&gt;&lt;span&gt;export&amp;nbsp;&lt;/span&gt;&lt;span&gt;it&amp;nbsp;&lt;/span&gt;&lt;span&gt;normaly to fbx in XNA I&amp;nbsp;&lt;/span&gt;&lt;span&gt;get&lt;/span&gt;&amp;nbsp;&lt;span&gt;error&lt;/span&gt;&lt;br&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Error&lt;span&gt; &lt;/span&gt;1&lt;span&gt; &lt;/span&gt;Building content threw AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Cleanup()&amp;nbsp;
 &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Import(String filename, ContentImporterContext context)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String
 filename, ContentImporterContext context)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetDirectly(BuildItem item, String importerName)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem
 item)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAndLoadAsset(BuildItem
 item, BuildItem requestingItem)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetViaCache(BuildItem item, String importerName)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem
 item)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)&amp;nbsp; &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()&amp;nbsp;
 &amp;nbsp;at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]&amp;amp; outputContent, String[]&amp;amp; rebuiltContent, String[]&amp;amp;
 intermediates, Dictionary`2&amp;amp; dependencyTimestamps, KeyValuePair`2[]&amp;amp; warnings)&lt;span&gt;
&lt;/span&gt;C:\Users\Robert\Downloads\XNAnimation_0.7.0.0_BETA3\XNAnimation Samples\Samples Content\Content\Models\test.fbx&lt;span&gt;
&lt;/span&gt;Samples Content&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;as you can see&amp;nbsp;&lt;/span&gt;&lt;span&gt;used&lt;/span&gt;&amp;nbsp;&lt;span&gt;orginal&amp;nbsp;&lt;/span&gt;&lt;span&gt;code,&lt;/span&gt;&amp;nbsp;&lt;span&gt;only&lt;/span&gt;&amp;nbsp;&lt;span&gt;substituting&lt;/span&gt;&amp;nbsp;&lt;span&gt;the model.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;br&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>berciktoja</author><pubDate>Tue, 08 Nov 2011 10:28:42 GMT</pubDate><guid isPermaLink="false">New Post: Maya Export? or XNA error  20111108102842A</guid></item><item><title>New Post: The Spider Animation??</title><link>http://xnanimation.codeplex.com/discussions/270531</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Look at this, in this way.&lt;br /&gt;How would you call a element from an array. We simply call it as a[2] or arrayList[0] etc.&lt;/p&gt;
&lt;p&gt;So all you need to do to call your specific animation is by using skinnedModel.AnimationClips.Values&lt;strong&gt;[HereIsWhereYourElementNumberComes]&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;here is a example&lt;/p&gt;
&lt;p&gt;if(playerScore == 10000)&lt;/p&gt;
&lt;p&gt;{&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; animationController.CrossFade(skinnedModel.AnimationClips.Values&lt;strong&gt;[0]&lt;/strong&gt;)&lt;/p&gt;
&lt;p&gt;}&lt;/p&gt;&lt;/div&gt;</description><author>stan911nfs</author><pubDate>Thu, 03 Nov 2011 08:03:40 GMT</pubDate><guid isPermaLink="false">New Post: The Spider Animation?? 20111103080340A</guid></item><item><title>New Post: The Spider Animation??</title><link>http://xnanimation.codeplex.com/discussions/270531</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;dude, can u help me with that? how can i "call" that xml? for example if i want to call a specify clip or take... ? thank u very much&lt;/p&gt;&lt;/div&gt;</description><author>buskerone</author><pubDate>Wed, 02 Nov 2011 18:33:42 GMT</pubDate><guid isPermaLink="false">New Post: The Spider Animation?? 20111102063342P</guid></item><item><title>New Post: xna 4.0</title><link>http://xnanimation.codeplex.com/discussions/277485</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Try clicking, source code, then patches, and there is a working 4.0 version.&lt;/p&gt;&lt;/div&gt;</description><author>Firefly09</author><pubDate>Mon, 31 Oct 2011 13:21:25 GMT</pubDate><guid isPermaLink="false">New Post: xna 4.0 20111031012125P</guid></item><item><title>New Post: xna 4.0</title><link>http://xnanimation.codeplex.com/discussions/277485</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;hi i am sry if i am a nag or anything xD&lt;/p&gt;
&lt;p&gt;but i was working on graduation project and wanted to use it so would much appreciate it if i could know an approximate date so i can wait or look for another library i would rather not ;( since this library is the best i found so far ;)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;ty for your responses in advance xD&lt;/p&gt;
&lt;/div&gt;</description><author>Amgad</author><pubDate>Thu, 27 Oct 2011 22:32:02 GMT</pubDate><guid isPermaLink="false">New Post: xna 4.0 20111027103202P</guid></item><item><title>New Post: How to set SkinnedModelProcessor attributes Runtime - Compile Source</title><link>http://xnanimation.codeplex.com/discussions/204276</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Heyo,&lt;/p&gt;
&lt;p&gt;I just wandered into this error myself. &amp;nbsp;Anyone know of a way to set the Split Animation Filename in the SkinnedModelProcessor? &amp;nbsp;I'm currently using this example project as a base (&lt;a href="http://create.msdn.com/en-US/education/catalog/sample/winforms_series_2"&gt;http://create.msdn.com/en-US/education/catalog/sample/winforms_series_2&lt;/a&gt;), and am trying to load/compile animations as well. &amp;nbsp;I have everything working except for the splits in the animation.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Any kind of help would be appreciated.&lt;/p&gt;&lt;/div&gt;</description><author>DestroyerTZ</author><pubDate>Tue, 13 Sep 2011 21:59:43 GMT</pubDate><guid isPermaLink="false">New Post: How to set SkinnedModelProcessor attributes Runtime - Compile Source 20110913095943P</guid></item><item><title>New Post: The Spider Animation??</title><link>http://xnanimation.codeplex.com/discussions/270531</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I also found out how to use the XML. If anyone wants to know how to overcome this just post here. I will get back to you.&lt;/p&gt;&lt;/div&gt;</description><author>stan911nfs</author><pubDate>Mon, 29 Aug 2011 14:56:10 GMT</pubDate><guid isPermaLink="false">New Post: The Spider Animation?? 20110829025610P</guid></item><item><title>New Post: The Spider Animation??</title><link>http://xnanimation.codeplex.com/discussions/270531</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I just found out how he split the animations.&lt;/p&gt;
&lt;p&gt;He made a XML for the model. It was sheer luck, I accidentally opened the XML instead of the FBX. Now I just need to know how he managed to use the XML.&lt;/p&gt;
&lt;p&gt;Stan&lt;/p&gt;&lt;/div&gt;</description><author>stan911nfs</author><pubDate>Mon, 29 Aug 2011 14:06:28 GMT</pubDate><guid isPermaLink="false">New Post: The Spider Animation?? 20110829020628P</guid></item><item><title>New Post: The Spider Animation??</title><link>http://xnanimation.codeplex.com/discussions/270531</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hey Guys,&lt;br&gt;
I downloaded the XNAnimation Library and was going through it.&lt;/p&gt;
&lt;p&gt;I found something really interesting when I opened the FBX for the Spider animation (EnemyBeast.fbx) in the SkinnedCrossFade.cs. The FBX (opened in WordPad) has only one Take or Clip but during debugging it actually has 13 Animations running.
&lt;br&gt;
However when I checked the Marine FBX (Opened in WordPad) he had the 4 animations divided into separate takes, like Idle, run, aim and shoot.
&lt;br&gt;
My question is how did you/he access the animations in the enemybeast.fbx????&lt;/p&gt;
&lt;p&gt;Also is there a method by which I can use a portion of the animation?? That is by calling just the start frame and end frame.&lt;/p&gt;
&lt;p&gt;Stan&lt;/p&gt;
&lt;/div&gt;</description><author>stan911nfs</author><pubDate>Fri, 26 Aug 2011 14:27:31 GMT</pubDate><guid isPermaLink="false">New Post: The Spider Animation?? 20110826022731P</guid></item><item><title>New Post: Error loading pipeline assembly</title><link>http://xnanimation.codeplex.com/discussions/264264</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;This library already contains both keyframe blending and cross fading between two different animations which is pretty much the only advantage to using the library. The custom effect used in the other guys sample should already support normal mapping, however in the sample I uploaded normal mapping isn't supported and you would need to write a custom shader for it.&lt;/p&gt;&lt;/div&gt;</description><author>Firefly09</author><pubDate>Mon, 11 Jul 2011 17:09:57 GMT</pubDate><guid isPermaLink="false">New Post: Error loading pipeline assembly 20110711050957P</guid></item></channel></rss>