<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>xnanimation Release Rss Feed</title><link>http://www.codeplex.com/xnanimation/Release/ProjectReleases.aspx</link><description>xnanimation Release Rss Description</description><item><title>Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010)</title><link>http://xnanimation.codeplex.com/releases/view/39988</link><description>&lt;div class="wikidoc"&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>r2d2rigo</author><pubDate>Thu, 18 Feb 2010 17:21:38 GMT</pubDate><guid isPermaLink="false">Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010) 20100218052138P</guid></item><item><title>Released: XNAnimation 0.7.0.0 BETA 3 (Feb 05, 2010)</title><link>http://xnanimation.codeplex.com/releases/view/39988</link><description>&lt;div&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Thu, 18 Feb 2010 17:21:38 GMT</pubDate><guid isPermaLink="false">Released: XNAnimation 0.7.0.0 BETA 3 (Feb 05, 2010) 20100218052138P</guid></item><item><title>Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010)</title><link>http://xnanimation.codeplex.com/releases/view/39988</link><description>&lt;div class="wikidoc"&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>r2d2rigo</author><pubDate>Wed, 17 Feb 2010 23:04:19 GMT</pubDate><guid isPermaLink="false">Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010) 20100217110419P</guid></item><item><title>Released: XNAnimation 0.7.0.0 BETA 3 (Feb 05, 2010)</title><link>http://xnanimation.codeplex.com/releases/view/39988</link><description>&lt;div&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Wed, 17 Feb 2010 23:04:19 GMT</pubDate><guid isPermaLink="false">Released: XNAnimation 0.7.0.0 BETA 3 (Feb 05, 2010) 20100217110419P</guid></item><item><title>Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010)</title><link>http://xnanimation.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=39988</link><description>&lt;div class="wikidoc"&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>r2d2rigo</author><pubDate>Fri, 05 Feb 2010 13:51:58 GMT</pubDate><guid isPermaLink="false">Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010) 20100205015158P</guid></item><item><title>Released: XNAnimation 0.7.0.0 BETA 3 (Feb 05, 2010)</title><link>http://xnanimation.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=39988</link><description>&lt;div&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Fri, 05 Feb 2010 13:51:58 GMT</pubDate><guid isPermaLink="false">Released: XNAnimation 0.7.0.0 BETA 3 (Feb 05, 2010) 20100205015158P</guid></item><item><title>Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010)</title><link>http://xnanimation.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=39988</link><description>&lt;div class="wikidoc"&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>r2d2rigo</author><pubDate>Fri, 05 Feb 2010 13:51:43 GMT</pubDate><guid isPermaLink="false">Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010) 20100205015143P</guid></item><item><title>Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010)</title><link>http://xnanimation.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=39988</link><description>&lt;div class="wikidoc"&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>r2d2rigo</author><pubDate>Fri, 05 Feb 2010 13:49:11 GMT</pubDate><guid isPermaLink="false">Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010) 20100205014911P</guid></item><item><title>Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010)</title><link>http://xnanimation.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=39988</link><description>&lt;div class="wikidoc"&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>r2d2rigo</author><pubDate>Fri, 05 Feb 2010 13:33:25 GMT</pubDate><guid isPermaLink="false">Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010) 20100205013325P</guid></item><item><title>Released: XNAnimation 0.7.0.0 BETA 3 (Feb 05, 2010)</title><link>http://xnanimation.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=39988</link><description>&lt;div&gt;New release, compatible with VS2008/XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Fri, 05 Feb 2010 13:33:25 GMT</pubDate><guid isPermaLink="false">Released: XNAnimation 0.7.0.0 BETA 3 (Feb 05, 2010) 20100205013325P</guid></item><item><title>Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010)</title><link>http://xnanimation.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=39988</link><description>&lt;div class="wikidoc"&gt;New release, compatible with XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>r2d2rigo</author><pubDate>Fri, 05 Feb 2010 13:28:15 GMT</pubDate><guid isPermaLink="false">Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010) 20100205012815P</guid></item><item><title>Updated Release: XNAnimation library 0.7.0.0 BETA 3 (feb 05, 2010)</title><link>http://xnanimation.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=39988</link><description>&lt;div class="wikidoc"&gt;New release, compatible with XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>r2d2rigo</author><pubDate>Fri, 05 Feb 2010 13:26:15 GMT</pubDate><guid isPermaLink="false">Updated Release: XNAnimation library 0.7.0.0 BETA 3 (feb 05, 2010) 20100205012615P</guid></item><item><title>Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010)</title><link>http://xnanimation.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=39988</link><description>&lt;div class="wikidoc"&gt;New release, compatible with XNA 3.1 and with minor additions.
&lt;h4&gt;New features&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).&lt;/li&gt;
&lt;li&gt;AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.&lt;/li&gt;
&lt;li&gt;SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton[&amp;quot;MyBone&amp;quot;] instead of skeleton[8]).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>r2d2rigo</author><pubDate>Fri, 05 Feb 2010 13:24:37 GMT</pubDate><guid isPermaLink="false">Updated Release: XNAnimation 0.7.0.0 BETA 3 (feb 05, 2010) 20100205012437P</guid></item><item><title>Reviewed: XNAnimation 0.7.0.0 BETA 2 (Dec 27, 2008)</title><link>http://www.codeplex.com/xnanimation/Release/ProjectReleases.aspx?ReleaseId=14889</link><description>Rated 5 Stars (out of 5) - A complex work, especially, on having penetrated in the collections of animation, and these in those of channels and these in turn in them of keyframes. All this work is for an easy and intuitive use of the animation for the user.</description><author>duque</author><pubDate>Sat, 27 Dec 2008 14:54:58 GMT</pubDate><guid isPermaLink="false">Reviewed: XNAnimation 0.7.0.0 BETA 2 (Dec 27, 2008) 20081227025458P</guid></item><item><title>Reviewed: XNAnimation 0.7.0.0 BETA 2 (Oct 03, 2008)</title><link>http://www.codeplex.com/xnanimation/Release/ProjectReleases.aspx?ReleaseId=14889</link><description>Rated 5 Stars (out of 5) - Awesome high quality work. More please! :)</description><author>omomedia</author><pubDate>Sat, 04 Oct 2008 04:47:28 GMT</pubDate><guid isPermaLink="false">Reviewed: XNAnimation 0.7.0.0 BETA 2 (Oct 03, 2008) 20081004044728A</guid></item><item><title>UPDATED RELEASE: XNAnimation 0.7.0.0 BETA 2 (Jun 30, 2008)</title><link>http://www.codeplex.com/xnanimation/Release/ProjectReleases.aspx?ReleaseId=14889</link><description>&lt;div&gt;
This new version FIXES A LOT OF BUGS found on previous release and comes with many new features. &lt;br&gt;&lt;h4&gt;
The majos new features included on this version are:
&lt;/h4&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Improved number of supported bones from 58 to 80 (thanks Jon Watte)&lt;/li&gt;&lt;li&gt;Normal and Specular mapping are now supported&lt;/li&gt;&lt;li&gt;SkinnedModelBasicEffect reports vertex and pixel shader profiles used&lt;/li&gt;&lt;li&gt;AnimationController.Update() performance increased!&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Pipeline:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added &amp;quot;Split Animation File&amp;quot; parameter. Splits the main model animation based on an XML file.&lt;/li&gt;&lt;li&gt;Added &amp;quot;Change Texture Path&amp;quot; and &amp;quot;Change Texture Path Type&amp;quot; parameters. Changes the path of all textures to a new absolute and relative path.&lt;/li&gt;&lt;li&gt;Added ModelProcessor parameters: &amp;quot;Generate Tangent Frame&amp;quot;, &amp;quot;Model Rotation&amp;quot; and &amp;quot;Model Scale&amp;quot;.&lt;/li&gt;&lt;li&gt;Added DEBUG parameters: &amp;quot;Dump Model Hierarchy&amp;quot; and &amp;quot;Dump Model Animations&amp;quot;.&lt;/li&gt;&lt;li&gt;Material processor now reads material properties from the model, including Diffuse, Normal and Specular maps.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author></author><pubDate>Thu, 17 Jul 2008 06:32:01 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: XNAnimation 0.7.0.0 BETA 2 (Jun 30, 2008) 20080717063201A</guid></item><item><title>Released: XNAnimation 0.7.0.0 BETA 2 (Jun 30, 2008)</title><link>http://www.codeplex.com/xnanimation/Release/ProjectReleases.aspx?ReleaseId=14889</link><description>&lt;div&gt;
This new version FIXES A LOT OF BUGS found on previous release and comes with many new features. &lt;br&gt;&lt;h4&gt;
The majos new features included on this version are:
&lt;/h4&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Improved number of supported bones from 58 to 80 (thanks Jon Watte)&lt;/li&gt;&lt;li&gt;Normal and Specular mapping are now supported&lt;/li&gt;&lt;li&gt;SkinnedModelBasicEffect reports vertex and pixel shader profiles used&lt;/li&gt;&lt;li&gt;AnimationController.Update() performance increased!&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Pipeline:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added &amp;quot;Split Animation File&amp;quot; parameter. Splits the main model animation based on an XML file.&lt;/li&gt;&lt;li&gt;Added &amp;quot;Change Texture Path&amp;quot; and &amp;quot;Change Texture Path Type&amp;quot; parameters. Changes the path of all textures to a new absolute and relative path.&lt;/li&gt;&lt;li&gt;Added ModelProcessor parameters: &amp;quot;Generate Tangent Frame&amp;quot;, &amp;quot;Model Rotation&amp;quot; and &amp;quot;Model Scale&amp;quot;.&lt;/li&gt;&lt;li&gt;Added DEBUG parameters: &amp;quot;Dump Model Hierarchy&amp;quot; and &amp;quot;Dump Model Animations&amp;quot;.&lt;/li&gt;&lt;li&gt;Material processor now reads material properties from the model, including Diffuse, Normal and Specular maps.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author></author><pubDate>Thu, 17 Jul 2008 06:32:01 GMT</pubDate><guid isPermaLink="false">Released: XNAnimation 0.7.0.0 BETA 2 (Jun 30, 2008) 20080717063201A</guid></item><item><title>UPDATED RELEASE: XNAnimation 0.7.0.0 BETA 2 (Jun 30, 2008)</title><link>http://www.codeplex.com/xnanimation/Release/ProjectReleases.aspx?ReleaseId=14889</link><description>&lt;div&gt;
This new version FIXES A LOT OF BUGS found on previous release and comes with many new features. &lt;br&gt;&lt;h4&gt;
The majos new features included on this version are:
&lt;/h4&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Improved number of supported bones from 58 to 80 (thanks Jon Watte)&lt;/li&gt;&lt;li&gt;Normal and Specular mapping are now supported&lt;/li&gt;&lt;li&gt;SkinnedModelBasicEffect reports vertex and pixel shader profiles used&lt;/li&gt;&lt;li&gt;AnimationController.Update() performance increased!&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Pipeline:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added &amp;quot;Split Animation File&amp;quot; parameter. Splits the main model animation based on an XML file.&lt;/li&gt;&lt;li&gt;Added &amp;quot;Change Texture Path&amp;quot; and &amp;quot;Change Texture Path Type&amp;quot; parameters. Changes the path of all textures to a new absolute and relative path.&lt;/li&gt;&lt;li&gt;Added ModelProcessor parameters: &amp;quot;Generate Tangent Frame&amp;quot;, &amp;quot;Model Rotation&amp;quot; and &amp;quot;Model Scale&amp;quot;.&lt;/li&gt;&lt;li&gt;Added DEBUG parameters: &amp;quot;Dump Model Hierarchy&amp;quot; and &amp;quot;Dump Model Animations&amp;quot;.&lt;/li&gt;&lt;li&gt;Material processor now reads material properties from the model, including Diffuse, Normal and Specular maps.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author></author><pubDate>Wed, 16 Jul 2008 20:09:48 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: XNAnimation 0.7.0.0 BETA 2 (Jun 30, 2008) 20080716080948P</guid></item><item><title>UPDATED RELEASE: XNAnimation 0.7.0.0 BETA (Jun 30, 2008)</title><link>http://www.codeplex.com/xnanimation/Release/ProjectReleases.aspx?ReleaseId=14889</link><description>&lt;div&gt;
This new version FIXES A LOT OF BUGS found on previous release and comes with many new features. &lt;br&gt;&lt;h4&gt;
The majos new features included on this version are:
&lt;/h4&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Improved number of supported bones from 58 to 80 (thanks Jon Watte)&lt;/li&gt;&lt;li&gt;Normal and Specular mapping are now supported&lt;/li&gt;&lt;li&gt;SkinnedModelEffect reports vertex and pixel shader profiles used&lt;/li&gt;&lt;li&gt;AnimationController.Update() performance increased!&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Pipeline:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added &amp;quot;Split Animation File&amp;quot; parameter. Splits the main model animation based on an XML file.&lt;/li&gt;&lt;li&gt;Added &amp;quot;Change Texture Path&amp;quot; and &amp;quot;Change Texture Path Type&amp;quot; parameters. Changes the path of all textures to a new absolute and relative path.&lt;/li&gt;&lt;li&gt;Added ModelProcessor parameters: &amp;quot;Generate Tangent Frame&amp;quot;, &amp;quot;Model Rotation&amp;quot; and &amp;quot;Model Scale&amp;quot;.&lt;/li&gt;&lt;li&gt;Added DEBUG parameters: &amp;quot;Dump Model Hierarchy&amp;quot; and &amp;quot;Dump Model Animations&amp;quot;.&lt;/li&gt;&lt;li&gt;Material processor now reads material properties from the model, including Diffuse, Normal and Specular maps.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 01 Jul 2008 05:54:01 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: XNAnimation 0.7.0.0 BETA (Jun 30, 2008) 20080701055401A</guid></item><item><title>RELEASED: XNAnimation 0.7.0.0 BETA (Jun 30, 2008)</title><link>http://www.codeplex.com/xnanimation/Release/ProjectReleases.aspx?ReleaseId=14889</link><description>&lt;div&gt;
This new version FIXES A LOT OF BUGS found on previous release and comes with many new features. &lt;br&gt;&lt;h4&gt;
The majos new features included on this version are:
&lt;/h4&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;XNAnimation Runtime:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Improved number of supported bones from 58 to 80 (thanks Jon Watte)&lt;/li&gt;&lt;li&gt;Normal and Specular mapping are now supported&lt;/li&gt;&lt;li&gt;SkinnedModelEffect reports vertex and pixel shader profiles used&lt;/li&gt;&lt;li&gt;AnimationController.Update() performance increased!&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;XNAnimation Pipeline:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added &amp;quot;Split Animation File&amp;quot; parameter. Splits the main model animation based on an XML file.&lt;/li&gt;&lt;li&gt;Added &amp;quot;Change Texture Path&amp;quot; and &amp;quot;Change Texture Path Type&amp;quot; parameters. Changes the path of all textures to a new absolute and relative path.&lt;/li&gt;&lt;li&gt;Added ModelProcessor parameters: &amp;quot;Generate Tangent Frame&amp;quot;, &amp;quot;Model Rotation&amp;quot; and &amp;quot;Model Scale&amp;quot;.&lt;/li&gt;&lt;li&gt;Added DEBUG parameters: &amp;quot;Dump Model Hierarchy&amp;quot; and &amp;quot;Dump Model Animations&amp;quot;.&lt;/li&gt;&lt;li&gt;Material processor now reads material properties from the model, including Diffuse, Normal and Specular maps.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 01 Jul 2008 05:54:01 GMT</pubDate><guid isPermaLink="false">RELEASED: XNAnimation 0.7.0.0 BETA (Jun 30, 2008) 20080701055401A</guid></item></channel></rss>