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XNAnimation BETA 2

Rating:        Based on 5 ratings
Reviewed:  5 reviews
Downloads: 6913
Released: Jun 30, 2008
Updated: Jul 17, 2008 by bpevangelista
Dev status: -not yet defined by owner-

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application, 5155K, uploaded Jul 17, 2008 - 4848 downloads

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application, 5162K, uploaded Jul 1, 2008 - 1562 downloads
Documentation ChangeLog.txt
documentation, 4K, uploaded Jul 16, 2008 - 503 downloads

Release Notes

This new version FIXES A LOT OF BUGS found on previous release and comes with many new features.

The majos new features included on this version are:

  • XNAnimation Runtime:
    • Improved number of supported bones from 58 to 80 (thanks Jon Watte)
    • Normal and Specular mapping are now supported
    • SkinnedModelBasicEffect reports vertex and pixel shader profiles used
    • AnimationController.Update() performance increased!
  • XNAnimation Pipeline:
    • Added "Split Animation File" parameter. Splits the main model animation based on an XML file.
    • Added "Change Texture Path" and "Change Texture Path Type" parameters. Changes the path of all textures to a new absolute and relative path.
    • Added ModelProcessor parameters: "Generate Tangent Frame", "Model Rotation" and "Model Scale".
    • Added DEBUG parameters: "Dump Model Hierarchy" and "Dump Model Animations".
    • Material processor now reads material properties from the model, including Diffuse, Normal and Specular maps.

Reviews for this release

great work!
by jbosch on Nov 20, 2009 at 12:30 AM
A complex work, especially, on having penetrated in the collections of animation, and these in those of channels and these in turn in them of keyframes. All this work is for an easy and intuitive use of the animation for the user.
by duque on Dec 27, 2008 at 2:54 PM
Awesome high quality work. More please! :)
by omomedia on Oct 4, 2008 at 5:47 AM
This is a great framework and i've beem trying to modify adding some functionalities and then post back to the creator. Thanks.
by condrict on Aug 18, 2008 at 5:37 PM
The best animation component for XNA. We wait update!
by WILEz on Aug 15, 2008 at 7:32 AM