New release, compatible with VS2008/XNA 3.1 and with minor additions.
- XNAnimation Runtime:
- AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).
- AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of a bone.
- SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton["MyBone"] instead of skeleton).