Abstraction for IPointLight is incomplete / broken.


IPointLight's definition is broken after having lost the Falloff and Range properties. Please modify it to represent a directional light then rename it to IDirectionalLight or something similar.
Closed Feb 6, 2010 at 12:00 AM by r2d2rigo
Closed by author's request.


bryanedds wrote Sep 14, 2008 at 8:42 AM

Hi Bruno!

It turns out that this issue is incorrect. I now understand how the current implementation can represent a point light WITHOUT having a range and a falloff. It is a point light by the fact that it has a static position in 3D space :) It is different from a directional light in that a directional light has a normal instead of a position. If possible, I'd like to retract this issue report with an apology for my confusion.

Please close this issue without addressing.

Thank you!